Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
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01-03-2016, 05:38 PM
Post: #801
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
Hello, I am just writing my feedback here, in the end I decided to stop using strobelight. I own a benq xl2411t and after about 1 year of using strobelight I think I give up on it on this monitor. It indeed reduces blur but what it does in the end is make you see double, literally you see 2 images at the same time on the screen, which can cause quite the headaches. I prefer to have 1 whole slightly blurred image.
I think you need more than 120fps to eliminate the double image effect, or maybe newer 120/144 monitors with factory anti blur have fixed this effect? I wonder. |
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01-03-2016, 07:53 PM
(Last edited: 01-03-2016, 08:01 PM by falkentyne)
Post: #802
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
(01-03-2016 05:38 PM)natostanco Wrote: Hello, I am just writing my feedback here, in the end I decided to stop using strobelight. I own a benq xl2411t and after about 1 year of using strobelight I think I give up on it on this monitor. It indeed reduces blur but what it does in the end is make you see double, literally you see 2 images at the same time on the screen, which can cause quite the headaches. I prefer to have 1 whole slightly blurred image. In order for Lightboost to improve your gaming experience, you need to make sure you are getting 100 fps @ 100hz at all times (100hz lightboost) or 120hz 120 FPS at all times, both with Vsync enabled. if you can't maintain this framerate with vsync, then you will get double image problems. This also applies to brand new Gsync monitors running in "ULMB" (lightboost 2.0 basically) mode. In fact it gets **WORSE** with them, because the resolution is higher! Meaning you have less chance of maintaining 120hz/120 fps or 100hz/100 fps at 2560x1440 than 1920x1080. That's one of the reasons why Benq Blur Reduction (on PRE XL2730Z Z series and on the XL2430T) is so good. You can make a custom refresh rate lower than 100hz, use a custom vertical total to 'force' 60hz pulse widths and maintain fps=hz at your desired custom resolution. E.g. 85 hz 85 FPS for Black Ops 3. Or 91 hz/ 91 FPS for COD advanced warfare. You may want to look at this monitor. Eizo said that it will support 60hz blur reduction. If that's the case, it may support other refresh rates between 60 and 120hz. 90hz is already in the EDID according to the manual. http://www.eizoglobal.com/products/foris...index.html |
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01-05-2016, 05:10 PM
Post: #803
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
The double image effect happens when a frame (or part of a frame) stays the same for two refreshes while your eyes are following motion on a strobing display. The same image is being flashed twice while your eyes are moving, so it looks like the same image is in two places with retinal persistence. This effect happens with CRT monitors as well, so it's not a LightBoost limitation. The only way to avoid this effect is to make sure your frame rate is always greater than the refresh rate, and you need to use vsync if you want the smoothest motion.
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01-13-2016, 11:50 AM
Post: #804
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
If I use stereoscopic 3D and use the beta 4 swapped, should I be turning off lightboost (120Hz non-stobed) first before I play a 3D game?
Also, why is this program still in beta? Will it never be official from this point because of GSync? |
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01-15-2016, 02:13 AM
Post: #805
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
(01-13-2016 11:50 AM)kevindd992002 Wrote: If I use stereoscopic 3D and use the beta 4 swapped, should I be turning off lightboost (120Hz non-stobed) first before I play a 3D game?That shouldn't matter. The driver should automatically switch to 120 Hz when activating 3D. (01-13-2016 11:50 AM)kevindd992002 Wrote: Also, why is this program still in beta? Will it never be official from this point because of GSync?I simply haven't had a reason to update it. There isn't much of a future. I wanted to add support for the Acer GN246HL, but I don't have access to that monitor. I can't add support for newer monitors like the BenQ Z-series monitors because they fixed the weakness that I used to unlock LightBoost, and newer monitors have other ways to enable backlight strobing. I also haven't gotten any feedback as to whether NVIDIA fixed the Surround problem. |
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01-15-2016, 09:17 AM
(Last edited: 01-15-2016, 09:18 AM by octopus)
Post: #806
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
This looks like excellent software. I can see from the UFO test page that "strobing on" really minimizes blur on my new ASUS VG248QE monitor. However I have to uninstall the software due to one particular issue that I'm having.
The issue is that when I go into 3D Vision mode my nVidia driver displays the message, "Warning: attempt to run Stereoscopic in non-stereo display mode, please change to a acceptable mode. See documentation for acceptable Stereoscopic 3D modes" in large red letters across my screen when I try to enable 3D Vision. Its odd that the message comes up, because 3D Vision mode activates and seems to be running exactly as expected. Unfortunately the message stays there and does not go away with apparently no way to disable it. I believe the issue is caused by some refresh rates that the strobelight software has set and in my case I do have an unusual setup that may be related. Specifically, I have the ASUS VG248QE as well as 2 older 60Hz monitors (1 at either side). Normally this isn't a problem for me though and with this setup I can either run a game in surround mode (on all 3 monitors) or in 3D Vision mode (on the 1 monitor). If there is anything I can do to prevent the message from appearing please let me know. I wonder if it is maybe an issue that needs to be worked out in the software. I am excited for this software because it really does make things smoother. |
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01-15-2016, 10:55 AM
Post: #807
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
Are you using the swapped version?
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01-23-2016, 04:49 AM
(Last edited: 01-23-2016, 04:53 AM by SilentParrot)
Post: #808
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
Hello ToastyX
Thanks for strobelight that I have been using for FPS games on my XL2411T for a long time. Ive always been wondering tho, why is there no option for 144hz strobbing? >_> Its a waste of 24 good frames per sec... that would make it even better! Oh and also it seems that strobbing can add little bit of input lag, got any details on that? |
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01-25-2016, 03:57 AM
Post: #809
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
(01-23-2016 04:49 AM)SilentParrot Wrote: Ive always been wondering tho, why is there no option for 144hz strobbing?LightBoost is part of 3D Vision, which only works at 120/110/100 Hz. There's no way to make the monitor strobe at 144 Hz. (01-23-2016 04:49 AM)SilentParrot Wrote: Oh and also it seems that strobbing can add little bit of input lag, got any details on that?The monitor has to wait for the refresh to complete before it can strobe the backlight, so there's a little bit of delay from that. Each refresh takes about 8.3 ms at 120 Hz, so the middle of the screen would be delayed by about 4 ms. |
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01-29-2016, 11:58 AM
Post: #810
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
[/align]Hey hey!
So I have been using lightboost on my desktop and now I wanted to use it on my MacBook. It worked fine when I first installed it on the Bootcamp Windows 10 version my MacBook Pro Retina mid 2015 with the ATI Radeon R9 M370X on the Display: ASUS VG278HE. However now when I want to use it again Strobelight won't work anymore. I can't get it to work anymore so maybe anyone of you guys can help me? Here is the debug file I just ran: PHP Code: [2016-01-28 19:19:41.290] LOAD(AMD): LoadLibrary("atiadlxx.dll") = SUCCESS Thanks in advance! =) Cheers! Tavun |
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