Custom Resolution Utility (CRU)
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04-23-2020, 12:40 AM
(Last edited: 04-23-2020, 12:41 AM by Nintendo Maniac 64)
Post: #4691
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RE: Custom Resolution Utility (CRU)
(04-22-2020 11:25 PM)ToastyX Wrote: "4:2:0 resolutions" use half the bandwidth. There's no way to add custom 4:2:0 resolutions. That wasn't quite what I meant... If one creates a custom 4:4:4 8bit resolution using the "TV resolutions" function, would the resulting bandwidth be equivalent to a detailed resolution with "LCD Standard" or a detailed resolution with "LCD Reduced"? |
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04-23-2020, 12:17 PM
Post: #4692
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RE: Custom Resolution Utility (CRU)
(04-23-2020 12:40 AM)Nintendo Maniac 64 Wrote: If one creates a custom 4:4:4 8bit resolution using the "TV resolutions" function, would the resulting bandwidth be equivalent to a detailed resolution with "LCD Standard" or a detailed resolution with "LCD Reduced"?It would be like "LCD standard" timing. |
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04-23-2020, 08:17 PM
(Last edited: 04-23-2020, 08:20 PM by Nintendo Maniac 64)
Post: #4693
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RE: Custom Resolution Utility (CRU)
New question - does the freesync range setting only work for actual proper AMD freesync?
Or can it work for "adaptive sync" on Intel as well as Nvidia's "g-sync compatible"? (04-23-2020 12:17 PM)ToastyX Wrote: It would be like "LCD standard" timing.So in other words, there's no way to achieve "LCD reduced" resolutions specifically at 4:2:0 over HDMI? |
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04-23-2020, 08:35 PM
Post: #4694
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RE: Custom Resolution Utility (CRU)
(04-23-2020 08:17 PM)Nintendo Maniac 64 Wrote: New question - does the freesync range setting only work for actual proper AMD freesync?Range also works with G-SYNC compatible. (04-23-2020 08:17 PM)Nintendo Maniac 64 Wrote: So in other words, there's no way to achieve "LCD reduced" resolutions specifically at 4:2:0 over HDMI?Right. |
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04-23-2020, 08:37 PM
Post: #4695
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RE: Custom Resolution Utility (CRU) | |||
04-23-2020, 09:03 PM
Post: #4696
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RE: Custom Resolution Utility (CRU) | |||
04-23-2020, 09:07 PM
Post: #4697
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RE: Custom Resolution Utility (CRU)
(04-23-2020 08:35 PM)ToastyX Wrote:(04-23-2020 08:17 PM)Nintendo Maniac 64 Wrote: So in other words, there's no way to achieve "LCD reduced" resolutions specifically at 4:2:0 over HDMI?Right. Last question - is this something inherent to "TV resolutions", or would it actually be hypothetically possible for a future version of CRU to be able to create "TV resolutions" with "LCD reduced" timings? |
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04-23-2020, 09:43 PM
Post: #4698
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RE: Custom Resolution Utility (CRU)
(04-23-2020 09:07 PM)Nintendo Maniac 64 Wrote: Last question - is this something inherent to "TV resolutions", or would it actually be hypothetically possible for a future version of CRU to be able to create "TV resolutions" with "LCD reduced" timings?TV resolutions are defined by the CTA-861 standard. There's no way to have custom 4:2:0 detailed resolutions. |
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04-23-2020, 09:59 PM
(Last edited: 04-23-2020, 10:00 PM by mrpotato)
Post: #4699
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RE: Custom Resolution Utility (CRU)
Hello, I am trying to get 4:3 stretched resolution on Valorant a game that doesn't support stretch the way cs go does. I have heard there is a way to do it with CRU though. Please let me know how I can do this.
I saw this comment in a youtube video but don't understand it or know if it is correct: Set your monitor to the res you want valorant to run on as native, so for example, setting 1440x1080 as native resolution, through a program such as CRU, and then in game changing it to 1920x1080 fill, and it resetting itself back to 1440. This will make it so you have a 4:3 stretched res without black bars |
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04-23-2020, 10:02 PM
Post: #4700
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RE: Custom Resolution Utility (CRU)
(04-23-2020 09:59 PM)mrpotato Wrote: Hello, I am trying to get 4:3 stretched resolution on Valorant a game that doesn't support stretch the way cs go does. I have heard there is a way to do it with CRU though. Please let me know how I can do this.CRU doesn't deal with scaling. That's up to the GPU or monitor. |
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