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Custom Resolution Utility (CRU)
Today, 12:58 PM
Post: #8761
RE: Custom Resolution Utility (CRU)
(Today 04:09 AM)ToastyX Wrote:  The dialog always opens in manual mode. The timing options are there to help you fill in the values. It's not a setting. The values are saved. That has nothing to do with stretching anyway. Scaling is controlled by the monitor if you're using display scaling or the GPU if you're using GPU scaling. If you have a 1920x1080 monitor, how would you display 1439x1079 without stretching and without black bars? If you center it without stretching, there has to be black bars.


Yeah so the case is... making blackbars would make game not stretched, but what i want is to make game stretched yet to have uneven number of pixels in width (since height is not a problem i will be just 1pixel short since its 1079) I was just mistaken about "Exact reduced" i thought it needs to be set on like some kind of mode. Thank you for clarifing it to me i think i will find the solution myself Big Grin.
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Today, 04:13 PM
Post: #8762
RE: Custom Resolution Utility (CRU)
(Today 12:58 PM)PlayTrack44 Wrote:  Yeah so the case is... making blackbars would make game not stretched, but what i want is to make game stretched yet to have uneven number of pixels in width (since height is not a problem i will be just 1pixel short since its 1079) I was just mistaken about "Exact reduced" i thought it needs to be set on like some kind of mode. Thank you for clarifing it to me i think i will find the solution myself Big Grin.
Nothing offers that kind of scaling, but you can use both display scaling and GPU scaling to do what you want. Make the first detailed resolution 1919x1079 to make it the native resolution and set the monitor to display it 1:1. Then add 1439x1079 and use GPU scaling to stretch it to 1919x1079. The problem is that would still stretch the crosshair horizontally. You can't scale just the game and not the crosshair with custom resolutions because the crosshair is part of the video output.
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