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NVIDIA Pixel Clock Patcher
10-31-2013, 11:24 PM
Post: #191
RE: NVIDIA Pixel Clock Patcher
Getting random freezes with the latest 331.65 and the 1.2.3 patch.

3x EVGA 680s SLI
Windows 8.1
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11-01-2013, 02:45 PM
Post: #192
RE: NVIDIA Pixel Clock Patcher
1.2.3 should work with 331.65. I don't see anything different about it.

Did you use the full patch? Run the patcher again and make sure it's still patched.
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11-02-2013, 10:06 PM
Post: #193
RE: NVIDIA Pixel Clock Patcher
Ok. I'm still getting issues after unapplying the patch, so it seems unrelated to the clock patcher. It may be my card/drivers, I'll continue to investigate. Thanks.
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11-20-2013, 02:15 AM
Post: #194
RE: NVIDIA Pixel Clock Patcher
I get a bsod when i try to enable nvidia surround on OC'd screens.

Im running 2 gtx 670s in sli, with 3 xstars OC'd to 96hz.
nvidia 331.83 drivers patched
surround works @ 60hz but when i force with cru it bsod

bsod (page fault in non-paged area nvlddmkm.sys)

anyone have any ideas ?
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11-20-2013, 02:50 AM
Post: #195
RE: NVIDIA Pixel Clock Patcher
Surround with custom resolutions is broken in 331.xx. Use 327.23 and wait for NVIDIA to fix the problem.
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11-22-2013, 10:06 PM
Post: #196
RE: NVIDIA Pixel Clock Patcher
I just got a QNIX QX2710 and I was able to run the Pixel Clock Patcher and then overclock the 2560x1440 resolution to 96hz with no problems.

When I tried to set it to 120hz, the screen went black for maybe 20 seconds and seemed like it was OK and asked if I wanted to keep resolution, etc. I clicked yes and it went black for a long time and I actually rebooted because it took so long.

When windows came back up, I selected the 120hz profile and it loaded after maybe 15-20 seconds, but the mouse would sort of stop/freeze every 8-10 seconds for a couple of seconds and this behavior repeated until I rebooted.

So a few questions. I heard that GeForce Experience can cause problems with overclocking. Should I uninstall that application?

Also, the Pixel Clock that I downloaded had two versions, a normal and a full. Which one should I be using?

I'm running SLI'd 670's which is why I ran the Pixel Clock Patcher.
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11-22-2013, 10:49 PM
Post: #197
RE: NVIDIA Pixel Clock Patcher
You need to use the full version with SLI. That will fix the freezing problem.

You only need to uninstall GeForce Experience if you're using CRU.
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11-22-2013, 11:12 PM
Post: #198
RE: NVIDIA Pixel Clock Patcher
That seemed to fix it. When I set it to 120hz though I notice some weird intermittent glitching...looks like bright green horizontal lines flickering here and there when I loaded up BF4 and on the desktop sometimes. Set it back to 96hz for now.

Should I have restored the backup patch before running the full maybe? I ran the full and just patched whatever was missed from the regular patch.
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11-23-2013, 12:01 AM
Post: #199
RE: NVIDIA Pixel Clock Patcher
(11-22-2013 11:12 PM)jcleary47@gmail.com Wrote:  That seemed to fix it. When I set it to 120hz though I notice some weird intermittent glitching...looks like bright green horizontal lines flickering here and there when I loaded up BF4 and on the desktop sometimes. Set it back to 96hz for now.

Should I have restored the backup patch before running the full maybe? I ran the full and just patched whatever was missed from the regular patch.
It doesn't matter. The green horizontal lines indicate a signal quality problem. Try manually reducing the totals to 2664x1450. You can probably tweak it down a little further, but that will give you a good starting point.
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11-23-2013, 01:55 PM
Post: #200
RE: NVIDIA Pixel Clock Patcher
(11-23-2013 12:01 AM)ToastyX Wrote:  
(11-22-2013 11:12 PM)jcleary47@gmail.com Wrote:  That seemed to fix it. When I set it to 120hz though I notice some weird intermittent glitching...looks like bright green horizontal lines flickering here and there when I loaded up BF4 and on the desktop sometimes. Set it back to 96hz for now.

Should I have restored the backup patch before running the full maybe? I ran the full and just patched whatever was missed from the regular patch.
It doesn't matter. The green horizontal lines indicate a signal quality problem. Try manually reducing the totals to 2664x1450. You can probably tweak it down a little further, but that will give you a good starting point.

Changing it to 2664x1450 seemed to do the trick! Thanks!
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